vorgol 2 days ago

Sounds very interesting but could we have examples please? All the examples are either not working on missing.

It would also be good to have a link to examples very high up on the front page.

vrighter a day ago

What is it?

The page goes on and on about how compatible it is but doesn't once mention what the thing actually is.

  • lerp-io 10 hours ago

    lol came here to say this but i guess something to do with VR headsets?

JoeOfTexas 2 days ago

I can't seem to find an demo of what this can do. Am I blind or is there no example?

andybak a day ago

Seeing words like "spatial" and "immersive" I was rather expecting it to run on at least one headset?

  • yorkie a day ago

    Yea, it’s primarily designed for headset or AR glasses, but it can also function as a special web browser for desktop platforms (e.g., macOS). By default, the window is a 3D space where you interact with web content (both 2D & 3D).

    You can download the macOS version I just compiled today from https://m-creativelab.github.io/jsar-runtime/download.html. Try opening a supported web page with it, such as: https://github.com/M-CreativeLab/jsar-runtime/tree/main/fixt....

    • andybak a day ago

      So is there a build that can run on a headset? Preferably not a Vision Pro as I don't have access to one.

      • yorkie a day ago

        Hey, If you have a Rokid ARLite, it comes with JSAR by default and can be used directly. For other AOSP-based devices, such as the Meta Quest, you may need to use the JSAR SDK to develop a new Unity applications yourself: https://m-creativelab.github.io/jsar-runtime/manual/referenc...

        • andybak 14 hours ago

          I'm still rather baffled. It's an immersive/spatial browser but it only runs on a Mac desktop and an AR headset I've never heard of. Can you see why people might be confused?

          • yorkie 7 hours ago

            You're absolutely right - the current situation of this project can indeed be confusing. Thank you for bringing this up! Would you mind sharing which XR devices you'd ideally like to see JSAR support? I'd be happy to prioritize building a compatible version for your preferred platform in my roadmap.

            • andybak 3 hours ago

              Why not just target OpenXR on either Android or Windows? The former would probably cover 95% of users.

        • jimmySixDOF 19 hours ago

          What about WebXR ?

          Also RP1 have a Metaverse Browser they are working on (see https://rp1.com/) could be interesting to discuss with them

          • yorkie 7 hours ago

            Currently, JSAR supports rendering WebXR content along with basic Input Sources (including Hand Tracking on XR devices).

            Thank you for the recommendation! After having experienced RP1, it appears to be a large-scale web spatial application. I believe JSAR could potentially integrate other WebXR content within environments like RP1's expansive space - which would be quite fascinating. However, to run within JSAR, RP1 would need to support OVR_multiview rendering.

lostmsu 19 hours ago

As others have mentioned, you seriously need a (even silent will be fine) video showing the distinctive features. I should not need to download the app just to try it? What if I'm reading this from a different platform? Mobile phone?

  • yorkie 7 hours ago

    Thanks for the great suggestion!

    I'll prioritize creating a demo video to showcase JSAR, and will share it soon. Really appreciate your feedback!